The 2014 Transformation Tool Contest (TTC) seeks your solutions to two challenging transformation problems, involving transforming financial XML models into object-oriented code, and transforming the very large model that underpins the IMDb movie database.
Select your favorite transformation tool and join the contest! The deadline for solution descriptions is 23 April 2014. More information, including links to the problem descriptions, at: http://www.transformation-tool-contest.eu/cfs.html
Showing posts with label IMDB. Show all posts
Showing posts with label IMDB. Show all posts
March 16, 2014
February 5, 2014
Parallel Graph Pattern Matching in Henshin (Update)
In my last post, I reported on an improvement of the graph pattern matching algorithm in Henshin that showed a major performance boost for rules where the nodes in the left-hand sides are connected only by <<require>> nodes and edges. As a concrete example, we used the transformation rule below to find couples of actors / actresses in the IMDB movie database which starred together in at least three movies.
Thanks to the tweak in the pattern matching engine we were able to apply this rule to much larger input graphs. Unfortunately, the synthetic test data that we used for our last benchmark does not have the same complexity as the real data from IMDB. In our test data, every person played in not more than 10 movies and every movie had a similarly low number of actors / actresses. In reality, the IMDB data contains movies with more than 1000 actors and obviously also persons that played in a large number of movies.
So I executed our find-couples example on the real IMDB data (thanks for the data import, Tassilo!). Not surprisingly, the results were much worse than for the synthetic data. The reason for this is that the real IMDB data is much more interconnected. So I started tweaking the pattern matcher of Henshin again. Eventually, I realized that I need something more to crack this nut.
You need to use the new implementation of EGraph called PartitionedEGraphImpl. It basically splits up the graph to be transformed into N disjoint partitions. The second change you need to do is to set the number of worker threads in the transformation engine. In theory, this number can be different to the number of partitions, but the easiest setup is to just use the same amount of threads as there are partitions. The third point you need to ensure is that your rule uses *-stereotypes for nodes and edges (essentially it transforms all matches at once). Finally, you should shutdown the engine when your done to get rid of the worker threads.
For the example of finding couples in the IMDB database, this parallel graph pattern matching approach works actually quite well. Below you can see the performance gains achieved on an ordinary desktop computer.
With this new parallel graph pattern matcher in the interpreter, and the recently introduced Giraph code generator, Henshin really is becoming a big-data tool, which I find very exciting.
To fix this problem, I added a static analysis which finds out once in the beginning whether path constraints are enough to check the PAC. This significantly reduces the run-times as you can see below. Using 12 worker threads, the processing of 2 million nodes takes 173 seconds. But to be honest, I have my doubts whether these engine optimizations will be helpful also in other cases.
Thanks to the tweak in the pattern matching engine we were able to apply this rule to much larger input graphs. Unfortunately, the synthetic test data that we used for our last benchmark does not have the same complexity as the real data from IMDB. In our test data, every person played in not more than 10 movies and every movie had a similarly low number of actors / actresses. In reality, the IMDB data contains movies with more than 1000 actors and obviously also persons that played in a large number of movies.
So I executed our find-couples example on the real IMDB data (thanks for the data import, Tassilo!). Not surprisingly, the results were much worse than for the synthetic data. The reason for this is that the real IMDB data is much more interconnected. So I started tweaking the pattern matcher of Henshin again. Eventually, I realized that I need something more to crack this nut.
| SAP Coding Masters 2013 |
A possible way to improve the performance is to parallelize the graph pattern matching algorithm. In the current development version of Henshin, this is actually implemented! Here is how you can enable it:
int partitions = 10; EGraph graph = new PartitionedEGraphImpl(model,partitions); Engine engine = new EngineImpl(); engine.getOptines.put(Engine.OPTION_WORKER_THREADS, partitions); // Execute transformation engine.shutdown();
You need to use the new implementation of EGraph called PartitionedEGraphImpl. It basically splits up the graph to be transformed into N disjoint partitions. The second change you need to do is to set the number of worker threads in the transformation engine. In theory, this number can be different to the number of partitions, but the easiest setup is to just use the same amount of threads as there are partitions. The third point you need to ensure is that your rule uses *-stereotypes for nodes and edges (essentially it transforms all matches at once). Finally, you should shutdown the engine when your done to get rid of the worker threads.
For the example of finding couples in the IMDB database, this parallel graph pattern matching approach works actually quite well. Below you can see the performance gains achieved on an ordinary desktop computer.
With this new parallel graph pattern matcher in the interpreter, and the recently introduced Giraph code generator, Henshin really is becoming a big-data tool, which I find very exciting.
Update (07 February 2014)
I realized that the performance in absolute number is still quite bad. As I wrote in my earlier post, the optimized match finder uses path constraints to check the existence of the movies which connect the actors. The problem was though that the match finder still made an additional check whether the <<require>> elements exist, i.e., it performed a complete matching of the PAC (positive application condition). This is actually not necessary here because the path constraint is sufficient already.To fix this problem, I added a static analysis which finds out once in the beginning whether path constraints are enough to check the PAC. This significantly reduces the run-times as you can see below. Using 12 worker threads, the processing of 2 million nodes takes 173 seconds. But to be honest, I have my doubts whether these engine optimizations will be helpful also in other cases.
| Nodes | Couples | Time (ms) |
|---|---|---|
| 499,995 | 79,470 | 6,582 |
| 1,004,463 | 244,627 | 27,239 |
| 1,505,143 | 585,689 | 87,721 |
| 2,000,900 | 1,017,752 | 173,142 |
December 21, 2013
Path Constraints in Henshin
In our recent paper on the Giraph code generator in Henshin, we conducted some benchmarks using a real-data example. For this we used the publicly available data sets from the IMDB movie database. We parsed the movie, actor and actress records into an EMF model as shown below. Note that I omitted the attributes here for simplicity.
To compare the performance of the Giraph-based engine, we also tried to execute this example with the normal Henshin interpreter. To our surprise, even for a small part of the IMDB data set, the Henshin interpreter was not able to compute a match. To study the problem in a more controlled setting, we defined a small transformation that generates a synthetic test data set of variable size. We then ran the interpreter again and got the following numbers.
This looks pretty bad. The input graphs are very small (< 10,000 nodes) and it already takes more than 20 seconds. The main problem is that the execution time grows non-linearly (should be O(n2)) with the size of the input graph. What is the reason for this? Well, the Henshin interpreter first fixes a match for the LHS (<<preserve>> and <<delete>> elements), and after that it tries to match the application conditions (<<require>> and <<forbid>> elements). In our example, this means that it first picks to arbitrary persons, and then checks whether they starred together in 3 movies. Thus. it is basically a brute-force approach that the interpreter runs here.
The pattern matching is implemented in Henshin as a constraint-solving problem. To fix the bad performance of the movies example (and similar problems), we added a new type of constraint to the pattern matching algorithm: path constraints. Path constraints are internally used to check whether there exists a path between two EObjects along a given list of EReferences. The neat thing about these paths is that they can also go via <<require>> nodes. In our example, this indeed works because the movies-reference has an opposite reference: persons. If we now fix one of the two persons, the path constraint via the references [movies, persons] allows the match finder to restrict the solution set for the second person to only those persons who played together with the first one in at least one movie. This drastically prunes the search space which gives us a much better performance.
The goal of our transformation on the IMDB data set was to find all pairs of persons (actors or actresses) which starred together in at least three movies. For every such pair we want to create an instance of the Couple class. We used the Henshin rule below to do this. First, note that all nodes / edges have *-actions and thus the rule is applied to all found matches at once. Second, we used <<require*>>-actions for the movies, and not <<preserve*>>. This is important because we want to ensure the existence of these movies, but be don't want to generate separate matches for every combination of movies. There is only one small subtlety in this rule: due to the symmetry of person nodes, we will actually create two couple nodes for every pair. But this could be easily fixed by enforcing an alphabetical order of the persons' names using an attribute condition.
To compare the performance of the Giraph-based engine, we also tried to execute this example with the normal Henshin interpreter. To our surprise, even for a small part of the IMDB data set, the Henshin interpreter was not able to compute a match. To study the problem in a more controlled setting, we defined a small transformation that generates a synthetic test data set of variable size. We then ran the interpreter again and got the following numbers.
| Nodes | Couples | Time (ms) |
| 1,700 | 200 | 1,625 |
| 3,400 | 400 | 3,753 |
| 5,100 | 600 | 7,828 |
| 6,800 | 800 | 14,386 |
| 8,500 | 1,000 | 23,301 |
This looks pretty bad. The input graphs are very small (< 10,000 nodes) and it already takes more than 20 seconds. The main problem is that the execution time grows non-linearly (should be O(n2)) with the size of the input graph. What is the reason for this? Well, the Henshin interpreter first fixes a match for the LHS (<<preserve>> and <<delete>> elements), and after that it tries to match the application conditions (<<require>> and <<forbid>> elements). In our example, this means that it first picks to arbitrary persons, and then checks whether they starred together in 3 movies. Thus. it is basically a brute-force approach that the interpreter runs here.
The pattern matching is implemented in Henshin as a constraint-solving problem. To fix the bad performance of the movies example (and similar problems), we added a new type of constraint to the pattern matching algorithm: path constraints. Path constraints are internally used to check whether there exists a path between two EObjects along a given list of EReferences. The neat thing about these paths is that they can also go via <<require>> nodes. In our example, this indeed works because the movies-reference has an opposite reference: persons. If we now fix one of the two persons, the path constraint via the references [movies, persons] allows the match finder to restrict the solution set for the second person to only those persons who played together with the first one in at least one movie. This drastically prunes the search space which gives us a much better performance.
| Nodes | Couples | Time (ms) |
| 1,700 | 200 | 133 |
| 3,400 | 400 | 89 |
| 5,100 | 600 | 35 |
| 6,800 | 800 | 36 |
| 8,500 | 1,000 | 49 |
| ... | ... | ... |
| 170,000 | 20,000 | 1,419 |
| 850,000 | 100,000 | 6,183 |
| 1,700,000 | 200,000 | 9,836 |
This looks much better: now we can process 1.7 million nodes in less than 10 seconds. This should be also enough to run the example on the original IMDB data set. The example including the benchmark is part of the examples plug-in of the development version of Henshin.
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